
Map SRVs of dynamic buffers with NO_OVERWRITE.Retrieve the subrange of a constant buffer that is bound to a shader.Bind a subrange of a constant buffer to a shader.Change subresources with new copy options.Extended support for shared Texture2D resources.Force the sample count to create a rasterizer state.Use logical operations in a render target.Create larger constant buffers than a shader can access.Specify user clip planes in HLSL on feature level 9 and higher.Check support of new Direct3D 11.1 features and formats.Shader tracing and compiler enhancements.Partial support for Direct3D 11.1 is available on Windows 7 and Windows Server 2008 R2 via the Platform Update for Windows 7, which is available through the Platform Update for Windows 7. The following functionality has been added in Direct3D 11.1, which is included with Windows 8, Windows RT, and Windows Server 2012.
